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 visual bias


Fooling the LVLM Judges: Visual Biases in LVLM-Based Evaluation

arXiv.org Artificial Intelligence

Recently, large vision-language models (LVLMs) have emerged as the preferred tools for judging text-image alignment, yet their robustness along the visual modality remains underexplored. This work is the first study to address a key research question: Can adversarial visual manipulations systematically fool LVLM judges into assigning unfairly inflated scores? We define potential image induced biases within the context of T2I evaluation and examine how these biases affect the evaluations of LVLM judges. Moreover, we introduce a novel, fine-grained, multi-domain meta-evaluation benchmark named FRAME, which is deliberately constructed to exhibit diverse score distributions. By introducing the defined biases into the benchmark, we reveal that all tested LVLM judges exhibit vulnerability across all domains, consistently inflating scores for manipulated images. Further analysis reveals that combining multiple biases amplifies their effects, and pairwise evaluations are similarly susceptible. Moreover, we observe that visual biases persist under prompt-based mitigation strategies, highlighting the vulnerability of current LVLM evaluation systems and underscoring the urgent need for more robust LVLM judges.


Learning visual biases from human imagination

Neural Information Processing Systems

Although the human visual system can recognize many concepts under challenging conditions, it still has some biases. In this paper, we investigate whether we can extract these biases and transfer them into a machine recognition system. We introduce a novel method that, inspired by well-known tools in human psychophysics, estimates the biases that the human visual system might use for recognition, but in computer vision feature spaces. Our experiments are surprising, and suggest that classifiers from the human visual system can be transferred into a machine with some success. Since these classifiers seem to capture favorable biases in the human visual system, we further present an SVM formulation that constrains the orientation of the SVM hyperplane to agree with the bias from human visual system. Our results suggest that transferring this human bias into machines may help object recognition systems generalize across datasets and perform better when very little training data is available.


RoboView-Bias: Benchmarking Visual Bias in Embodied Agents for Robotic Manipulation

arXiv.org Artificial Intelligence

The safety and reliability of embodied agents rely on accurate and unbiased visual perception. However, existing benchmarks mainly emphasize generalization and robustness under perturbations, while systematic quantification of visual bias remains scarce. This gap limits a deeper understanding of how perception influences decision-making stability. To address this issue, we propose RoboView-Bias, the first benchmark specifically designed to systematically quantify visual bias in robotic manipulation, following a principle of factor isolation. Leveraging a structured variant-generation framework and a perceptual-fairness validation protocol, we create 2,127 task instances that enable robust measurement of biases induced by individual visual factors and their interactions. Using this benchmark, we systematically evaluate three representative embodied agents across two prevailing paradigms and report three key findings: (i) all agents exhibit significant visual biases, with camera viewpoint being the most critical factor; (ii) agents achieve their highest success rates on highly saturated colors, indicating inherited visual preferences from underlying VLMs; and (iii) visual biases show strong, asymmetric coupling, with viewpoint strongly amplifying color-related bias. Finally, we demonstrate that a mitigation strategy based on a semantic grounding layer substantially reduces visual bias by approximately 54.5\% on MOKA. Our results highlight that systematic analysis of visual bias is a prerequisite for developing safe and reliable general-purpose embodied agents.


Temporal Object Captioning for Street Scene Videos from LiDAR Tracks

arXiv.org Artificial Intelligence

Video captioning models have seen notable advancements in recent years, especially with regard to their ability to capture temporal information. While many research efforts have focused on architectural advancements, such as temporal attention mechanisms, there remains a notable gap in understanding how models capture and utilize temporal semantics for effective temporal feature extraction, especially in the context of Advanced Driver Assistance Systems. We propose an automated LiDAR-based captioning procedure that focuses on the temporal dynamics of traffic participants. Our approach uses a rule-based system to extract essential details such as lane position and relative motion from object tracks, followed by a template-based caption generation. Our findings show that training SwinBERT, a video captioning model, using only front camera images and supervised with our template-based captions, specifically designed to encapsulate fine-grained temporal behavior, leads to improved temporal understanding consistently across three datasets. In conclusion, our results clearly demonstrate that integrating LiDAR-based caption supervision significantly enhances temporal understanding, effectively addressing and reducing the inherent visual/static biases prevalent in current state-of-the-art model architectures.


Unveiling Visual Biases in Audio-Visual Localization Benchmarks

arXiv.org Artificial Intelligence

Audio-Visual Source Localization (AVSL) aims to localize the source of sound within a video. In this paper, we identify a significant issue in existing benchmarks: the sounding objects are often easily recognized based solely on visual cues, which we refer to as visual bias. Such biases hinder these benchmarks from effectively evaluating AVSL models. To further validate our hypothesis regarding visual biases, we examine two representative AVSL benchmarks, VGG-SS and Epic-Sounding-Object, where the vision-only models outperform all audiovisual baselines. Our findings suggest that existing AVSL benchmarks need further refinement to facilitate audio-visual learning.


Are Vision Language Models Texture or Shape Biased and Can We Steer Them?

arXiv.org Artificial Intelligence

Vision language models (VLMs) have drastically changed the computer vision model landscape in only a few years, opening an exciting array of new applications from zero-shot image classification, over to image captioning, and visual question answering. Unlike pure vision models, they offer an intuitive way to access visual content through language prompting. The wide applicability of such models encourages us to ask whether they also align with human vision -- specifically, how far they adopt human-induced visual biases through multimodal fusion, or whether they simply inherit biases from pure vision models. One important visual bias is the texture vs. shape bias, or the dominance of local over global information. In this paper, we study this bias in a wide range of popular VLMs. Interestingly, we find that VLMs are often more shape-biased than their vision encoders, indicating that visual biases are modulated to some extent through text in multimodal models. If text does indeed influence visual biases, this suggests that we may be able to steer visual biases not just through visual input but also through language: a hypothesis that we confirm through extensive experiments. For instance, we are able to steer shape bias from as low as 49% to as high as 72% through prompting alone. For now, the strong human bias towards shape (96%) remains out of reach for all tested VLMs.


Learning visual biases from human imagination

Neural Information Processing Systems

Although the human visual system can recognize many concepts under challenging conditions, it still has some biases. In this paper, we investigate whether we can extract these biases and transfer them into a machine recognition system. We introduce a novel method that, inspired by well-known tools in human psychophysics, estimates the biases that the human visual system might use for recognition, but in computer vision feature spaces. Our experiments are surprising, and suggest that classifiers from the human visual system can be transferred into a machine with some success. Since these classifiers seem to capture favorable biases in the human visual system, we further present an SVM formulation that constrains the orientation of the SVM hyperplane to agree with the bias from human visual system. Our results suggest that transferring this human bias into machines may help object recognition systems generalize across datasets and perform better when very little training data is available.


Revealing the Proximate Long-Tail Distribution in Compositional Zero-Shot Learning

arXiv.org Artificial Intelligence

Compositional Zero-Shot Learning (CZSL) aims to transfer knowledge from seen state-object pairs to novel unseen pairs. In this process, visual bias caused by the diverse interrelationship of state-object combinations blurs their visual features, hindering the learning of distinguishable class prototypes. Prevailing methods concentrate on disentangling states and objects directly from visual features, disregarding potential enhancements that could arise from a data viewpoint. Experimentally, we unveil the results caused by the above problem closely approximate the long-tailed distribution. As a solution, we transform CZSL into a proximate class imbalance problem. We mathematically deduce the role of class prior within the long-tailed distribution in CZSL. Building upon this insight, we incorporate visual bias caused by compositions into the classifier's training and inference by estimating it as a proximate class prior. This enhancement encourages the classifier to acquire more discernible class prototypes for each composition, thereby achieving more balanced predictions. Experimental results demonstrate that our approach elevates the model's performance to the state-of-the-art level, without introducing additional parameters. Our code is available at \url{https://github.com/LanchJL/ProLT-CZSL}.


Assessing the Contribution of Semantic Congruency to Multisensory Integration and Conflict Resolution

arXiv.org Artificial Intelligence

The efficient integration of multisensory observations is a key property of the brain that yields the robust interaction with the environment. However, artificial multisensory perception remains an open issue especially in situations of sensory uncertainty and conflicts. In this work, we extend previous studies on audio-visual (AV) conflict resolution in complex environments. In particular, we focus on quantitatively assessing the contribution of semantic congruency during an AV spatial localization task. In addition to conflicts in the spatial domain (i.e. spatially misaligned stimuli), we consider gender-specific conflicts with male and female avatars. Our results suggest that while semantically related stimuli affect the magnitude of the visual bias (perceptually shifting the location of the sound towards a semantically congruent visual cue), humans still strongly rely on environmental statistics to solve AV conflicts. Together with previously reported results, this work contributes to a better understanding of how multisensory integration and conflict resolution can be modelled in artificial agents and robots operating in real-world environments.


Learning visual biases from human imagination

Neural Information Processing Systems

Although the human visual system can recognize many concepts under challenging conditions,it still has some biases. In this paper, we investigate whether we can extract these biases and transfer them into a machine recognition system. Weintroduce a novel method that, inspired by well-known tools in human psychophysics, estimates the biases that the human visual system might use for recognition, but in computer vision feature spaces. Our experiments are surprising, andsuggest that classifiers from the human visual system can be transferred into a machine with some success. Since these classifiers seem to capture favorable biasesin the human visual system, we further present an SVM formulation that constrains the orientation of the SVM hyperplane to agree with the bias from human visual system. Our results suggest that transferring this human bias into machines may help object recognition systems generalize across datasets and perform betterwhen very little training data is available.